Receiver 2 29.04.2020 – Realistic Action & Simulation Game

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Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.

 

NOT YOUR ORDINARY FPS

You won’t find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.

 

FEATURES

  • Sidearms modeled down to every spring and pin
  • Enemies with physically-based damage models
  • Ballistic modeling of ricochets, penetration, and bullet drop
  • Train your mind to defend against the Mindkill
  • Become literate in how guns actually operate

 

WHAT’S NEW

Version 29.04.2020:

  • Save progress on quit instead of losing rank, updated exit message to specify that progress will be saved.
  • Progress is autosaved after every rank up or death.
  • Sprint key acts as “walk” key when “hold to sprint” mode is disabled.
  • Disabled “tap to sprint” when “hold to sprint” mode is enabled.
  • In “hold to sprint” mode, sprint key acts as a modifier for forward key.
  • Desert Eagle negligent discharge now kills the player in one hit instead of two.
  • Enemy spotlights now get blocked by walls even on “fastest” and “fast” quality levels.
  • Made sure all tapes are the latest revisions, this should fix tape/transcript discrepancies.
  • Can customize “jump” key binding.
  • Can customize “kill player” key binding.
  • Added dialog when setting a conflicting keybind.
  • Fixed crash bug (the one that made the memory usage appear to grow forever).
  • Fixed massive log file size.
  • Fixes to stats system.
  • Fixed some occasional reflection problems (bright flash on AMD, black on nVidia).
  • Fixed “reset defaults” command in keybinding menu.
  • Fixed problems when customizing keybinds.
  • Fixed “swing out cylinder” keybind.
  • Fixed several asset placement and rendering issues in various tiles.
  • Fixed graphics glitches when breaking glass on Linux.
  • Fixed clicking sound when pulling back Colt Detective hammer.
  • Fixed error message when shooting Newton’s Cradle.
  • Fixed problems with gun operation/guns getting stuck during and after threat echo event.
  • Fixed problem with ending.
  • Fixed various minor bugs.
  • Fixed various typos.

 

REQUIREMENTS

  • Intel, 64-bit processor
  • macOS 10.12 or later

ScreenShots :

 

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Size – 2.18GMB